![]() Supersoldaten and flechette shotgun soldiers were absolutely poor game design in TNO, and I was pleased to see how they revamped them in the sequel, but i found that enemy soldiers were prohibitively accurate even on the second-highest setting in TNC, and had to drop down a difficulty level before I could really enjoy the game, but also found that this made it a ltitle too easy- but it was still better than being melted in 1 second if I ever left cover while blazing away with two guns at a time. God of War was a great example of this- just look at the maximum difficulty setting and that the devs ever really thought about the balance at that difficulty or how the game could possibly be "fun". The reason for this is that I feel most FPS were never actually balanced around this difficulty setting, and you're going to run into problems trying to play the game the way it was intended/can enjoyably be played. I'm a big Soulsbornekiro fan, but I always play FPS games one difficulty lower than maximum. I also extra do not recommend these difficulties on a console. Dark Souls 1, 2, and 3 were easier to beat in comparison but this goes back to thought out balance and not artificial difficulty. This was also my first playthrough for both. It takes out the enjoyable aspects of the game at times. Overall I would not recommend these difficulties unless you are sado-masochist. ![]() I have more issues but I can't remember at the moment. The two robots on Ausmezer were forgiving only if you could keep up with the rushing soldier assholes underneath in the tunnels.īoth games suffer from artificial difficulty rather than rewarding skill, it's about trial and error, memorising enemy types and areas, and cheesing where you can. Deathshead, you just had to utilise your resources and bait him to charge your lasers at each end of the room. Adding on to that, courtroom was an example of Wolf 2's lack of balance and consideration for I am Death Incarnate.īoth final bosses in each game were pretty well balanced suprisingly. That said, the enemies in The New Order miss a lot more than Wolf 2. Getting overwhelmed and not being able to run and gun because of the difficulty and hitscanning enemies. The U-Boat section to kill the captain was comparable to courtroom in wolf 2. ![]() I can understand why the super soldat was reworked in 2 and the bouncey shotgun guy was removed completely.Īlarms equal death no matter what on both games. The bullets that bounce basically force you out of cover and take them head on which is always disastrous. They would literally take hundreds of bullets on Uber, if not more, if you don't have your laser ready you're pretty much screwed (this sucked on the underground railway section where you have to take out 3 super soldats and your laser gun is still barebones). The super soldat and those bouncy shot gun guys in The New Order were bullshit and absolutely derivative to the whole game experience. The New Order had easier stealth approaches (maybe dumber AI). The stealth in Wolf 2 can be broken at times and you can get detected even behind their back, I remember this happening on Venus. The lighting also made this a pain in the ass. In Manhattan fighting the zittadele robot boss was hard because at times you wouldn't be able to see those hitscanning assholes taking pot shots above. Wolfenstein 2's level design is flawed and shows at higher difficulties, The New Order's level designs are a bit more forgiving in that sense. I enjoyed the story in both, and set pieces are amazing. ![]()
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